In addition to working on a Serenity one-shot, and also getting ready for the start of Volume Three of "The Eberron Code", I've been busily working on the characters for my next Star Wars one-shot, "Imperial Fist". Because, you know, I've just got far too much free time.
Actually, it's been quite a fun exercise. And for the most part, the characters have pretty much written themselves: there's the Dark Jedi, the Assassin Droid, the Special Forces clone veteran, and the ambitious Imperial officer. (Although I suspect the Imperial Officer is going to need some minions to boss around; at the moment, he really doesn't stack up with the rest. Basically, he's the Bard.)
The last character to work on, though, is proving to be a bit more tricky: he's the Scoundrel of the group, a would-be Bounty Hunter. Which is an easy enough concept, and mechanically shouldn't be too tough to pull together.
However, there is one key issue: equipment. See, what the game doesn't really highlight is that the only reason the likes of Boba Fett and Cad Bane are capable of holding their own against Jedi is their creative use of specialised equipment to negate many of the Jedi advantages.
But, of course, I don't want to just create a clone of Boba Fett - jet pack, Mandalorian armour, rocket launcher... Not least because armour in SWSE is generally a poor deal anyway beyond very low levels (unless you're a Soldier with some specific talents). What I really need is some new, cool, and custom pieces of equipment to give to this character to help take down a Jedi.
And that's proving tricky. Any ideas?
(Of course, in a couple of weeks I'm going to ask the other question - if you're a Jedi, what tricks and techniques do you use to evade a dedicated assassination squad? But that's a question for another day.)