"Lost Mine of Phandelver" was the first official adventure published for 5e, was the first (and arguably only) classic adventure of that edition, and is perhaps the single best adventure that Wizards of the Coast (but specifically them - not TSR) have ever published for the game. So when they announced a new "Phandelver campaign" I was extremely interested and rather excited.
I then read the reviews, and that excitement withered. But a really good Amazon deal led to me buying the book, and so brings us here.
"Phandelver and Below: The Shattered Obelisk" is a standard 5e adventure book - a 192-page full colour hardcover with an RRP a fraction under $60. However, it is routinely available at a fraction of that price, which is fortunate as it is very much not worth that money.
Unlike other 5e adventures, this one is very much an adventure of two halves - the first half is a near-reprint of the classic "Lost Mine of Phandelver", with a handful of tweaks in the name of inclusion and a handful more to seed some hooks for the second part. The second part of the adventure then picks up with a new menace that is busy gathering the shards of a shattered obelisk and has to be stopped (because, of course they do).
And while the book is nowhere near the disaster that I had been led to believe, neither does it really work.
The fundamental problem is that while "Lost Mine of Phandelver" is a great adventure, it is a great adventure of beginning groups. Expanding that to a full campaign was a good idea, but it almost certainly should have been a beginner's campaign - something reasonably simple and classic to point new DMs towards.
Instead, the book awkwardly seques from a beginner's adventure into something considerably more advanced, complete with trigger warnings for material that really needs a deft hand to address. (Well... what constitutes tricky material these days. Warhammer Fantasy Roleplay this is not.)
It also doesn't help that the second section is, frankly, another soulless railroad. It's fine, so far as these things go, but I wouldn't put it anywhere near any top-ten lists. Frankly, "Storm King's Thunder" is better, and that one is deeply flawed.
Basically, they've made the wrong product, and they've made it fairly badly. It's not an utter disaster (as I had been led to believe), but neither can I find any reason to recommend it. Except for one: "Lost Mine of Phandelver" remains great, and stocks of the original Starter Set are now running low, so this will soon be the only way to get your hands on that adventure.
But "Lost Mine of Phandelver" isn't worth $60, or anywhere close to that. So if you're a beginning DM looking for a first adventure, if you can't find the original Starter Set, and you can get this one at a huge discount, then maybe go for this one. Otherwise, save yourself the money.