Monday, 1 March 2004

Dodge

Archive thread started by Mort...

I hate dodge, I keep forgetting to use the damn thing.

A question about that though, if you forget to declare dodge on your turn, a standard for me, would it be ok to declare it when the bad guys are trying to attack you? After all, if you declare it before the enemy attacks are rolled you havn't affected anything after it was resolved. Of course it might be annying for the GM, but then again it might make it easier for the GM to remember to include the extra dodge bonus.

Uh, I hope that made any sense.

In the end it doesn't matter, I keep getting bloody hit anyway, Stephens dice hate me.

2 comments:

  1. Archived comment by me:

    It's about bloody time my dice started hating someone other than me. Honestly, there was a time when I wouldn't take any action in Storyteller unless I could get together enough dice for an automatic success - otherwise I'd be guaranteed to fail.

    As regards Dodge, it's an irritant, but such a minor one that I wouldn't complain. In fact, since I usually roll NPC attacks in a block, I generally assume you're dodging someone, even if it's not specified. (Turns out I should actually be being rather more strict on NPC actions, since they're missing some potential tactical advantages, but never mind.) It's the Expertise and Power Attack that are rather more worrying - if you decide during the enemy action that you're using it (but didn't say so during your action), I've no way of knowing if you took the penalty. So, you ain't getting the bonus.

    All that said...

    I have a set of clear dice, that are utterly useless for rolling, since you can't read the buggers. I think these could best be used as markers, both for spell durations, rage duration, and as the Dodge marker (That d4 isn't much use for durations, after all). Hopefully, that should help a bit.

    ReplyDelete
  2. Archived comment by Mort:

    Markers are good, especially as people starts chucking out monster summons and crap which has got durations. Dice works for this I guess, problem is when there's lot of them on the table. People can start getting confused as to what dice is the one for their spell, monster, whatever. (Hell, most of the people playing have a hard time remembering what character token is theirs.) Maybe assigning a particular dice for a particular spell, and always using that one would make it easier to keep track. (And hopefully stop Roger trying to roll the summoned wolf for damage.)

    ReplyDelete