Wednesday, 11 January 2006

Games I Want to Run

I doubt I'll develop any of these into full campaigns. I really can't see myself running any games in the near future. However, here are a few games I would like to run at some point:

Son of a Superhero (Mutants & Masterminds): The first generation of heroes emerged in the 50's. There were seven of them, and their names are legend. The second generation emerged in the 80's, in a wash of hope. However, like everything else about that age, they tarnished that hope, and sold out to commercial interests. The third generation of superheroes is emergent in the 00's. You are part of that generation. How will you shape the future?

This is a somewhat vanilla 4-colour superheros campaign, except that it deals with a world where there have been relatively few superheroes, and they have been mixed in character and reception. Moreover, the parents of the characters are themselves likely to have been superheroes.

This campaign would rely on having players who would take it somewhat seriously. I would intend to bolt on a serious system for generating character backgrounds and traits as part of the character generation process. Batman wouldn't really fit in this campaign (he's probably part of that first generation, anyway). Instead, the characters are more akin to the Clark Kent of Smallville - it's important that they have a whole environment around them to deal with, not merely a costume and an attitude.

Emergent Reason I (d20 Modern/Past/Spelljammer): This is a tricky one. Combine Spelljammer's notion of the crystal spheres with steampunk technology with Babylon 5's feel for space mythology with an Elizabethan sensibility and a Victorian notion of empire, all set in a fantasy realm with no magic, and a homeworld that is not Earth, but has vessels named after Greek mathematicians and philosophers. Oh, and samurai.

And there's something out there...

Cyberpunk (System Unknown): I still want to run a realistic cyberpunk game. Built from the ground up, with a view of the dystopian future as built from today's present, rather than from the 80's. But, since I have no real idea of how fusion power and nanotechnology are going to alter our lives, I have no real idea how to build that setting. Not to mention a complete disinterest in building a system capable of running the game in.

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