Level and Experience Points
Typically, characters start the game at level 1 with 0 XP. As they adventure, they gain XP through various means, and in turn gradually gain levels, as shown in the table below:
Level XP Base Bonus Feats/Talents Notes
1 0 0 Talent Decision Point
2 2,000 +1 Feat
3 4,000 +1 Talent
4 8,000 +2 Feat
5 16,000 +2 Talent
6 32,000 +3 Feat Decision Point
7 64,000 +3 Talent
8 125,000 +4 Feat
9 250,000 +4 Talent
10 375,000 +5 Feat
11 500,000 +5 Talent
12 625,000 +6 Feat
13 750,000 +6 Talent
14 875,000 +7 Feat
15 1,000,000 +7 Talent
16 1,125,000 +8 - Decision Point
17 1,250,000 +8 Talent
18 1,375,000 +9 -
19 1,500,000 +9 Talent
20 1,625,000 +10 -
21 1,750,000 +10 Talent
22 1,875,000 +11 -
23 2,000,000 +11 Talent
24 2,125,000 +12 -
25 2,250,000 +12 Talent
26 2,375,000 +13 - Decision Point
27 2,500,000 +13 Talent
28 2,625,000 +14 -
29 2,750,000 +14 Talent
30 2,875,000 +15 -
N/A 3,000,000 - Talent Divine Ascension
(Note: More bad formatting!)
Levels 1-5 are the Beginner Tier. In this tier, characters have not yet come into the full extent of their power. They have only a small number of talents, and may not have received any feats at all.
Levels 6-15 are the Heroic Tier. In this tier, the characters are clearly a cut above the common man, but they remain fundamentally mortal. They can perform great things, but without using magic their achievements remain bound by the constraints of the flesh (or, at least, by "Hollywood-logic").
Levels 16-25 are the Paragon Tier. In this tier, characters are now clearly superhuman, but they remain comprehensible by the people around them. They are supermen... but they are still men. Paragon characters perform impossible feats, but they are not yet a match for the gods themselves.
Levels 26-30 are the Epic Tier. In this tier, characters are the greatest of heroes, unrivalled in the multiverse. In this tier, they can challenge demon lords, great dragons, and perhaps even the gods themselves.
Characters do not move between the tiers purely by gaining experience points. What separates even a 1st level PC from a 0-level NPC is a matter of choice - the character chooses to leave behind the mundane and familiar and go adventure. Thus, in order to reach levels 1, 6, 16 and 26, and thus enter a new tier, the character must make a conscious choice to do so. They must decide to carry on, to face the renewed challenges ahead. Their careers must be about something... even if that is purely about amassing ever more wealth!
At 3,000,000 experience points, the character reaches the pinnacle of mortal advancement. At this point, the character is advanced to the very ranks of the gods (or demon lords). Congratulations, you have won the game!
Base Bonus
As characters advance, they become generally more competent. Thus, they add half their level to every d20 roll (except saving throws). That is, every attack roll, spell roll, skill roll, and so on is modified by this base bonus.
Feats
In the Beginner and Heroic tiers, characters gradually gain feats. At each even-numbered feat in these tiers (that is, levels 2, 4, 6, 8, 10, 12 and 14) you may select a feat for your character. Once characters reach level 16 and leave the Heroic tier, they no longer gain feats.
Talents
At first level, and at each odd-numbered level throughout their careers, character gain a talent. Talents are a mix of powers and special abilities, including martial training, the ability to cast spells, and the secrets of artifice.
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