The Wizard is supposed to be a master of arcane and eldritch energies, the weilder of the mysteries of the unknown.
When he casts magic missile, he basically zaps his opponents. It may be an iconic spell, it certainly is a useful spell. But it really, really sucks!
And as for giving 4e Wizards an at-will magic missile...
Firstly, it's hugely unbalanced against the crossbow - now the Wizard has an at-will power that does comparable or greater damage, never runs out of ammo, and always hits? Yeah, that's a good idea! Secondly, it takes the incredible dullness of the 'regular' magic missile and turns it way, way up.
(And yeah, I had great fun with Malewrath's magic missile. But I daresay the rest of the party weren't too pleased when I stole all the kills. And Malewrath was a totally broken character, as well - both because I luckily chose all the best powers, and because I hit a lucky streak on the dice. Inconceivable, I know, but it actually happened.)
Of course, having rejected magic missile, I now have to come up with a better solution...
At will magic missile?! I didn't know. What on earth were they thinking?!?!
ReplyDeleteIt was great fun. 7 damage (later 8) every single round, without an attack roll. Huzzah!
ReplyDeleteAnd that was one of his least potent attacks!