Good game last night. Plenty of combat, plenty of exploration. Not too much by way of interaction, but that's coming. Besides, we had an interaction-heavy session a couple of games ago, so that's fine.
But probably my favourite moment of the session was one of those tiny throwaway moments...
The party had defeated a monstrous aquatic ooze, and searched its lair for treasure. Not much was left, except for a light wooden shield that was obviously magical (since everything else had been destroyed by the ooze's acid touch). Unfortunately, the party Artificer botched his roll to identify the item.
At this point, Brindy decided to try his luck with Knowlegde (history). Which shouldn't really work, but he proceeded to roll very well. And he did put all those ranks into that skill...
And so, the shield became something the character had actually seen before - in fact, she recognised it as being standard issue for the Aundair Light Magical Cavalry, one of that nation's specialised units in the Last War.
This caused a little confusion around the table for a moment or two: the party were investigating an ancient Giant tower that had lain undisturbed for millennia - it vastly predated the Last War, Aundair, or even the use of cavalry as a concept.
At which point, Justin pointed out that one of the party's goals in the campaign was to find out what happened to "that other expedition" that came this way. And this shield, therefore, was clear evidence - they came this way!
It's always nice when that happens - it verifies that the campaign actually makes some sort of sense, that there's a bit more to the story than "just a bunch of stuff that happens" (or, worse, "we fought this, and then that, and then the next thing..."). And, of course, it demonstrates that the players are paying attention and are actually invested in the game.
(Not that I doubted any of that. Still, it's nice to see the evidence work itself out.)
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