Friday, 1 March 2013

Serenity Characters #4 of 7: The Pilot

This is the fourth of seven blog entries detailing the crew from the Serenity one-shot I ran at the weekend. Given that I intend to make use of the same characters for future one-shots, it seems wise to give some more thought to how the characters should be constructed, and perhaps make some adjustments. Additionally, of course, if the characters are useful to others, that is a plus.

Like Christie, Hillard is something of a void character - we know that she's a good pilot, we know she's involved with the captain, but that's about it. Well, other than that she gets herself killed by an alien while swimming underwater, but that's probably not relevant here.

In the one-shot session, Hillard spent most of her time on the ship, taking little part in the actual adventure. That was okay, because each player had two characters, but it had one interesting consequence: she was the character with both the Pilot and Planetary Vehicles skills, meaning she really needed to be in two places at once.

I've made a few tweaks to the character here, reducing the number of skills to try to build in a bit more focus. Even so, I'm not 100% sure I'm happy with the character - of the six members of the crew, this is the voice I find hardest to hear.

Sabra Hillard: PilotHillard

Attributes

Agility d10
Strength d4
Vitality d6
Alertness d10
Intelligence d8
Willpower d8

Life Points 14
Initiative d10+d10

Skills

Athletics d6
- Running d8
Covert d6
- Infiltration d8
- Surveillance d8
Knowledge d6
- Cultures d8
Mechanical Engineering d4
Medical Expertise d6
Perception d6
Pilot d6
- Astrogation d10
- Mid-Bulk Transports d10
Planetary Vehicles d6
- Bikes d8
- Cars d8
Technical Engineering d4

Weapons and Equipment

Hillard seldom carries and sort of weapon, and doesn't wear armour. She usually wears a fitted grey jumpsuit with several pockets. She keeps a number of small tools in her pockets, along with a few credits, her ID card, and a comlink set to Betty's standard frequency.

Traits

Born Behind the Wheel (minor asset): Sabra was born in space, and has been around ships all her life. She is more at home in the Black than planetside, she loves to fly, and she has become very good at it.

Lightnin' Reflexes (major asset): Hillard's reflexes are almost supernaturally fast, the result of far too many hours behind the wheel.

Hero Worship (minor complication): Hillard tends to get emotionally involved very quickly, and takes loss hard. Thus, if her current partner should end things or, worse, if he were to die, she wouldn't react well.

Soft (minor complication): Hillard is no soldier, that's for sure. She's never quite mastered the art of rolling with the punches.

Roleplaying Notes

Sabra Hillard was born in the Black, and has lived most of her life out there. Indeed, she prefers the feel of artificial gravity to the real thing.

Growing up, Hillard was constantly on the move, constantly seeing new places, new faces. And, when the time came, she eagerly joined the Trader's Guild, following the same career as her parents before her. And she was happy there for several years.

But in time, even sticking with the same job proved to be stifling to her, and so when the opportunity came to sign on with Betty, she eagerly did so. Shortly thereafter, she became involved with the captain, and things were good.

Once again, though, Hillard is beginning to find the routine of it all uncomfortable. She's starting to think that her future is elsewhere again. It's not that she wants to leave; it's just that she's not sure she can stay.

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