Saturday was our "Christmas Game", which once again was a "Serenity RPG" one-shot. And, as discussed previously, I once again used the crew of Betty, the ship from "Alien: Resurrection", as the PCs. It worked very well, despite us having a no-show that reduced us to four players.
However, the one thing that still doesn't feel quite right is the character of Sabra Hillard - the pilot. In the one-shot this was fine as, with six characters and fewer players, I could simply hold back that character. Any of the other five made for a fine choice, and each of the four who were chosen had a chance to shine in the story as presented. (The fifth character also had some opportunities present - at no point did the PCs sneak into the admin block in the facility, something at which Call would have excelled.)
But Sabra is difficult. In the film, we know three things about her: she's the pilot, she's the captain's lover, and she dies while swimming. She's not the captain, the badass merc, Ron Perlman, the sneaky hacker with a dark secret, or the funny mechanic in a wheelchair. All the other characters has a fun 'hook' that the player is likely to grab on to and run with. Sabra just... doesn't.
I've now got a year before the next one-shot featuring this crew, and it's likely I'll be converting them to the "Firefly RPG" in the interim. Plus, the next story should suit this character a little better than this one did, as it's civilisation-bound rather than set in a prison.
Still, it would be good to find some idea of how better to use this one...
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