Thursday, 9 January 2014

More on those 4e-style Threats

I tried out my process last night, and mechanically it works like a charm - whereas the existing process takes about half an hour per creature, mostly spent choosing feats and skills, and ending up with a less-than-satisfactory result, this process requires five entries to a spreadsheet, four of them choices from fixed lists, and then it was just a matter of statting up some suitable powers. Easy.

However, there is one thing that's problematic: my quick scan by eye seems to suggest that the Threats thus generated are way too powerful - they hit more often than PCs of the same level, do more damage, and are just generally better. I'll obviously need to verify this, but it's not the best sign.

It does appear that all the 'offsets' are fine - there's a nice distinction between roles and types, and the three dominant attacks are all sensible. It's just the baseline that needs some work. Perhaps the attack modifiers need reduced, or the rate at which things increase by level. Or something...

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