Thursday, 27 February 2014

A Realisation

My one-shot game, "A Lament for Lustivan" was cancelled again at the weekend. It seemed I had picked a bad day, so a great many people simply couldn't make it. However, as this was the third and final attempt to schedule the game, I have decided it was just not meant to be, and have therefore elected not to attempt to reschedule it again.

However, I did come to a realisation when this was done: I was actually somewhat relieved. "Black Crusade" was one of those games I liked more in concept than in practice, and the fact that it was difficult to get a session scheduled indicated that, actually, there was no real pent-up demand for the game within the group. Nobody is really going to be terribly disappointed if I don't run it again; it can simply... disappear. (The one downside, though, is that that means the money I've spent on the books for the game is largely wasted. But... oh well.)

So, that's what I intend to do: "Black Crusade" has now been quietly dropped from my list of go-to games. My plans to run an "occasional campaign" with the system have been scrapped, and "Hand of Corruption" is no longer slated to be my likely next campaign.

But, moreover, on that topic... after some consideration I've decided not to plan any "next campaign". My intention, at present, is to run "Star Wars: Imperial Fist" to its conclusion, probably in September, and then to step away from the screen for a goodly time - probably the whole of 2015 in fact. During that time I may run some one-shots and perhaps some three-part weeknight games (which are actually much the same thing), but no campaign as such. Instead, I'd like to play more than I have in recent years.

That may change, of course. In particular, either D&D 5e or the new "Firefly" RPG may scream out to me "you must run this!". But for the moment I'm feeling rather burnt out, so it's better to take a step away.

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