Now that I've actually played the game, I can confirm some of the house rules I'm going to be using for 5e.
- Inspiration points: As anticipated, I largely forgot to make any use of Inspiration last night. So, instead I'll be using Inspiration points. At the start of a session, each player gets 3 (actually, 1 per hour the session is expected to last). These can be spent at any time just as Inspiration is used currently, including giving them to another player.
- Alignment: Yeah, I'm not using it.
- Encumbrance: Yeah, I'm not using it.
- Ability Score generation: Each player can choose for himself which of three methods to use. You can only choose random rolls if you roll in front of the group, and the moment the first die falls you can't change your mind. The three methods follow:
- Random roll: 4d6-drop-lowest, arrange to suit. Reroll if your highest stat is 13 or lower, or if your net modifier is +0 or less (before racial modifiers).
- Standard array: The scores are 16, 15, 13, 12, 10, 8. Arrange to suit.
- Point buy: You have 28 points to spend. The costs are as per 3.5e: 8 -> 0; 9 -> 1; 10 -> 2; 11 -> 3; 12 -> 14; 13 -> 5; 14 -> 6; 15 -> 8; 16 -> 10; 17 -> 13; 18 -> 16.
I won't be using these for the remainder of the "Lost Mine of Phandelver", but intend to start with my next campaign. This gives me a little time to consider them further before confirming them. But I'm 90% sure this is the way I'll be going.
No comments:
Post a Comment