In preparation for this year's Christmas Game, I'm going through the process of converting the crew of Betty from the Serenity system to Firefly. In effect, this actually means rebuilding the characters from the ground up, but that's okay. Nonetheless, it may be worth comparing to the previous version.
As I discussed in my earlier post, it is my intent to build these characters by first working out the three most important things about the characters, and using that to select Distinctions. Further, as a rough rule of thumb, I intend to select two of these from the depiction of the characters in "Alien: Resurrection", and add a third to better suit the character's use in home games.
In the case of Christie, then, the two Distinctions from the film are simple: we know he's the First Mate, and we know he is a crack shot specialising in twinned pistols. For the third, I have selected Friends in Low Places, to tie in to the background I have invented for the character. From there, it was all reasonably easy...
Attributes
Mental d8
Physical d8
Social d8
Skills
Craft d8
Drive d6
Fight (Kung Fu) d8
Fix d4
Fly d4
Focus d4
Influence (Streetwise) d6
Know d4
Labour d6
Move d8
Notice d8
Operate d6
Perform d4
Shoot (Trick Shots) d10
Sneak d4
Survive d4
Throw d6
Treat d4
Trick d4
Distinctions
First Mate
You're the captain's right hand, but as often as not you're his fist.
Dead Eye
You're cool under fire and a keen shot.
Take Aim: Step back Move until the end of the scene to create an In My Crosshairs d8 Asset.
Friends in Low Places
Those of us on the Rim don't have much, but we stick together. There's a power in that.
I Know a Guy: Spend 1 PP to create a d8 Asset when you call in a shady friend with the skills you need.
Signature Assets
Guns Akimbo: d8
Christie has two pistols concealed in the sleeves of his greatcoat. These are attached, so cannot be disarmed, but neither can he "drop them!"
Roleplaying Notes
Christie has lived a hard life, partly through outrageous fortune, and partly through his own mistakes. His first error was being born the son of a writer who aspired to be dirt-poor. On Osiris, that was a minor transgression, although one that was probably forgivable. But his unforgivable sin was that his mother was the daughter of one of the planet's richest advocates. When she elected to marry Christie's father, the old bastard disowned her, cut her off from all connections, and then systematically blackballed Christie's father.
Nonetheless, Christie's parents knew the value of a good education and of refined manners, and they ensured their son acquired both. Unfortunately, amongst the poor that only made their son a target. Christie was bullied for years, right up to the point where he fought back - sadly, a little too well. That was the last time he was ever bullied, but it was also the last time he went to school, or saw his parents. He ran - better that than a murder rap.
During the war, Christie fought for the Alliance, purely because the military gave him a place in the 'Verse. Sadly, once the war was done, his family connections bit him again, and he was out. That was when he signed on with Elgyn, and found a new place for himself.
Christie is broadly loyal to his captain and his crewmates, but he is very definitely his own man. In particular, he won't accept being bullied. He also now takes a somewhat perverse pride in remaining poor - he appreciates what money can do, but prefers to use it for short-term pleasure, rather than accumulating it and risking becoming his grandfather.
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