I have a quiet challenge that I've set myself: to find the thinnest possible premise from which I can spin a workable game adventure. The adventure based on the exhibition of Egyptian burial art was easy. The adventure based on the 'ghost' underground station they found in London is likewise easy. The adventure based on the Women's Institute and their charitable endeavours? That's a little harder.
So, anyway, I had this idea. And I thought it was a good idea, one that would give plenty of adventure for a three-hour game session, where the villain was suitably psychotic, and it was all good fun. My one concern was that the players might decide I'd just gone too far this time.
What I didn't expect was for one of the players to say, "oh, they're probably smallpox blankets" within ten seconds of the Crew getting the cargo they were to transport, followed by another noting that harmless old Ethel was clearly an evil assassin. Pretty much the only thing they didn't immediately have was why.
Still, it was a fun session - the big advantage of Firefly is that the characters do a good job bouncing off one another, which means that with a good group you can get a fun session almost regardless. And so we had balls of purple wool being handled like soft, squishy grenades, we had the evil alliance between Kaylee and Ethel (which River detected based on their mutual cheerfulness), we had an asset named "The Crate Escape"...
It was a good session to end the year on. And now the Lost Episodes take a break until January...
No comments:
Post a Comment