Tuesday, 15 December 2015

Reminder to Self: Sometimes, You've Just Got to Go For It

I've been having a spot of existential doubt: in the last few months there have been a few game sessions that I've not really been happy with, to the extent that one session got postponed because I just didn't have the time to prepare well enough to be sure of doing a good job. And I've been having some difficulties getting the Christmas Game into any sort of a shape that I'm happy with.

But the first and most important prerequisite for running a good game is this: you first have to run a game.

That's really the core issue - if you don't run the game at all, it can't be a good game. But, sometimes, regardless of the initial signs, the magic can happen such that what might have been an uninspired session turns into a great story that is fondly remembered for years to come.

And so the crucial next step with the Christmas Game is not to write the perfect adventure, or the perfect set of characters to go with it... initially, it is just to write any version of the adventure. It can then be fixed in the edit.

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