Monday, 1 February 2016

Firefly Characters #4 of 7: The Pilot (revised)

This is something I've been meaning to post for a long time. As I've mentioned before, I was never entirely happy with how to handle the character Sabra from the crew of Betty that I use for one-shots. At one point I thought I'd settled on giving her two 'fixed' and one 'floating' distinction, but I then spotted something in "Alien: Resurrection" that led me to settle on a third, quite useful, third distinction. Therefore, I've taken the time to revise the character, and can now present the results:

Sabra Hillard: PilotHillard

Attributes

Mental d8
Physical d8
Social d8

Skills

Craft d4
Drive d4
Fight d6
Fix d4
Fly (Transports) d10
Focus d4
Influence d6
Know d4
Labour d4
Move d6
Notice d8
Operate (Computers) d6
Perform d4
Shoot d8
Sneak (Surveillance) d6
Survive d6
Throw d4
Treat d6
Trick d8

Distinctions

Ship's Pilot
The list of folks wanting to hire you is longer than your arm. You're just that good.
Born Behind the Wheel: Spend 1 PP to step up or double your ship's Engines Attribute for your next roll.

Veteran of the Unification War
It don't matter which side you fight on, war leaves a mark on your heart n' soul.
War Stories: When you create an Asset or take a Complication related to a wartime flashback, step it up.

Hitched
You ever been with a warrior woman?

Signature Assets

Betty: d8
She may be a piece of le se, but Betty can still turn a trick or two with Sabra at the helm.

Roleplaying Notes

Sabra Hillard was born in the Black, and has lived most of her life out there. Indeed, she prefers the feel of artificial gravity to the real thing.

Growing up, Hillard was constantly on the move, constantly seeing new places, new faces. And, when the time came, she eagerly joined the Trader's Guild, following the same career as her parents before her. And she was happy there for several years.

But in time, even sticking with the same job proved to be stifling to her, and so when the opportunity came to sign on with Betty, she eagerly did so. Shortly thereafter, she became involved with the captain, and things were good.

Once again, though, Hillard is beginning to find the routine of it all uncomfortable. She's starting to think that her future is elsewhere again. It's not that she wants to leave; it's just that she's not sure she can stay.

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