Friday, 29 April 2016

Building Combats: Four Guidelines

I'm sure I didn't originate all of these, but they're generally useful, so...

  • It's better to use multiple opponents that one big one. And it's better to use multiple varied opponents than several the same.
  • You should consider ways that the environment can affect combat - are there hazards to be avoided or to drive enemies towards? But, also, make sure to add things that players can choose to pick on to use. If there's a giant old bell lying around then the PCs might or might not make use of it, but if there isn't such a thing they obviously can't!
  • You should look to change the situation in some way every few rounds. Perhaps the bad guys should change their tactics, or they get reinforcements, or something. But don't just have the two sides stand trading blows for round after round after round!
  • If it becomes apparent that the PCs are going to win, and especially if it becomes apparent that it will take them a long time to achieve that, you should find an 'out' - some way to bring the combat to a conclusion quickly. Whittling through 100 hit points at a rate of 2 per attack gets old real fast!

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