Last night the PCs managed to chase down one of the villains of my campaign, who I'd planned to use to introduce a twist - she was a fairly disgruntled enemy agent who they could potentially turn to their side, but who they could certainly use to provide some very significant information to move the plot forward.
Alas, that didn't quite go according to plan - the interrogation ended in a shocking moment of violence and a body on the ground, inconveniently while only about half the information had been revealed.
But, almost miraculously, there was a get-out clause - in order to protect against telepathy, I'd given the villain a brooch of mind shielding (like the ring, but in brooch form). On reading the description of the item, it turned out that that item has a quirk where if the wearer dies then her personality is stored in the brooch, and can communicate with the new wearer. Captain Exposition lives!
But at the end of the session, the PCs decided to pack up and leave Sharn for the Demon Wastes, which had been planned as the location for the climax of the whole campaign. I'd certainly intended for them to go there eventually... just not really while they were still fourth level!
So I'm at a bit of a loss as to what should happen next. I have a couple of inklings... but there's also the fear that a nasty TPK is just around the corner...
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