In the last session, I had a strong impression that we were heading for a TPK - the party had got themselves in way over their heads, and it strongly looked like they were on their way out.
Instead, we suffered what may be the only thing that's worse: two PCs died but the rest escaped to fight another day. This fell just short of my "let's call it a day" threshold, while leaving two players without a PC with the rest of the group in a location where bringing a new guy in would be difficult.
Fortunately, there's a way around this: we're going to advance time a little from the end of the last session to the start of this one, gloss over the exact details of the party's flight through Ashtakala, and have them return to Sharn ready to set out again.
My projected Four Acts for tonight's game, then...
- The party returns to Sharn. Not everything is well at the station - the Spider-Eye Goblins have made an incursion. The PCs are introduced to their new allies.
- The party investigate the "Ebon Flame", the curse that surrounds it, and may get some help from an unexpected quarter...
- A new course is plotted. But an old enemy makes a reappearance (and ties off an obselete plot thread).
- The party arrives in... Greywall? Fairhaven?
Of course, it's entirely like that things won't go quite according to plan...
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