Tuesday, 20 September 2016

Closing an Open Tabletop

Well, my "1d6+1 Adventures" open tabletop game failed to get off the ground - everyone who expressed even the slightest interest had other commitments. I'm actually not particularly disappointed by that, in that it was something I felt I had to at least give a go, but if people aren't interested then that's fair enough. Maybe in a year or so I'll try again. Maybe.

In the meantime, I've decided to bring my "Eberron: Dust to Dust" campaign to a conclusion, and as a consequence have scheduled a final five sessions to take it up to the "baker's dozen" of thirteen. That seems to be a motif in Eberron - you have twelve of a thing that are mostly alike, and then one more of the thing that is somehow different. It will be good to bring that to a decent conclusion.

(That assumes, of course, that it gets that far. We're still finding it difficult to find a quorum for sessions. I've set myself an internal threshold: if we try three times to schedule a session and fail to play, I'm going to end it at that point.)

Tuesday, 13 September 2016

Endgame

It's funny how things work out: just as I regain some measure of enthusiasm for my "Dust to Dust" campaign, I find that my circumstances have changed and I need to bring it to a conclusion. On the plus side, I now have at least some idea of how I'm going to do that.

So, I have three plot threads needing some resolution:

  1. What's Justice Abdiel up to in Greywall, and how can he be thwarted?
  2. What is the fate of the Ebon Flame? Can it be used to damage Ashtakala, or is it a failed weapon?
  3. What is the agenda of the mysterious Spell Weavers?

Technically, there is a fourth, which is about the truth or otherwise of the segment of the Draconic Prophecy that was found, but one of the good things about prophecy is that simply because they haven't happened yet doesn't mean they're false - anything might happen in the future.

In any event, I'm now projecting five sessions to go, taking the campaign to the thirteenth session (a baker's dozen, which is apparently one of the motifs of Eberron). Which should also take us to the early part of 2017, which feels like a good place to stop.

(Also, I should note that the "baker's dozen" motif in Eberron is actually twelve of a thing plus one more that is not quite the same. Which also sits quite nicely in with my plans to wrap up some of what remains...)

Thursday, 1 September 2016

The PCs as Rock Stars Metaphor

I may have mentioned before that D&D, for all its pseudo-historical trappings is actually closer in sensibility to the modern world than anything else. That's probably an inevitable consequence of the game actually being played by people steeped in the modern world - no matter how much research one might do, none of us can ever really be a person living in the 14th century, after all!

Fortunately, the modern world provides an almost perfect metaphor for PCs: the rock star.

Under this model, the first level PC would be any kid who has formed a band and, crucially, has taken the step of actually performing for someone (other than family). They're reasonably common, but they're not that common - most people don't take that fateful step, but equally most people know someone who has at least given it a go. And the motivation is nice and obvious: it beats getting a job, right? (It's also a field that you can at least try to get into and maybe succeed based on raw talent rather than formal qualifications, which is a plus for young people, and especially young people with few other prospects.)

Of course, the majority even of those who do take the step of going out and performing never get anywhere - most bands crash and burn pretty damn quickly.

Higher level PCs are therefore those bands who do manage to keep going, with their level reflecting their relative level of success. At low levels (the Apprentice tier) they remain very much a local concern - people might know about them, but they're hardly going to be stopped in the street. And while there are jobs out there, most of the time they're going to have to find their own work. By and large, low-level PCs really have to make their own opportunities.

Once you get to the Heroic tier, things get a bit easier. Having gotten a few miles on the clock, the PCs are now known and established as adventurers. Suddenly, they have a fame that extends beyond just the few hundred people who happened to be at a gig. People come to them with offers of bigger and better work, and they have a platform to move forward. (And, in the music industry, finding equivalents is easy: just look for any one-hit wonder of the past, and you have a mid-level adventurer. Bearing in mind, of course, that any modern artist who currently has one hit may be on his way up through the mid levels, or might be a one-hit wonder of the future...)

The next step up, then, is the Paragon tier, and those bands that have global fame, and a number of hits to their name, but who don't warrant legendary status. Most of the people who are big in the charts now would fall into this category. (Because the 'legends' tend not to be active much of the time, so tend not to be in the charts, while the music industry has degenerated to the point where it's very difficult to get anywhere unless you're already big.)

And then, finally, there is the Epic tier, which is equivalent to the legends who everyone has heard of - the bands who appear every few years for a massive concert that sells out in seconds, who get dragged out for Olympic closing ceremonies, or similar: Elvis, Queen, the Beatles, the Stones...

There's one other interesting aspect to this metaphor, and it's best represented by "The X-Factor" and its kin: the notion of a patron who for his own reasons wants to manufacture a group of adventurers by pulling together talented people, providing them with the very best equipment and facilities, and basically trying to bypass the whole Apprentice tier altogether (and the Heroic tier, too, if that can be done). Which would basically give us the adventuring equivalent of One Direction. There's got to be some sort of adventure in there somewhere...