One thing that came out of viewing "Rogue One", that wasn't so much the case with "The Force Awakens", was that I was left with a burning desire to run some "Star Wars". More than that, though, I found myself particularly interested in dusting off the old d6 "Star Wars" RPG from West End Games, and giving that a whirl.
The use of the d6 system is probably key to this. One of the traps I think I'd fallen into was the thinking that "Star Wars" was basically all about the Jedi - probably due to the influence of the prequels, the "Clone Wars" series, and indeed "Star Wars Saga Edition". The old d6 system handles everything except the Jedi very well, with the Force being the one area where SWSE has it beat. (I discount the FFG version entirely, for the entirely arbitrary reason that it requires custom dice. That's one of my entirely irrational deal-breakers.)
Of course, this leads me to three or four key questions: will I actually do this? If so, will it be a campaign or one or more one-shots? And what will the PCs do? And, indeed, who will be the players?
In answer to those questions: probably not, if I'm honest; one-shots at least to start; see below; and dunno.
The most interesting of the questions concerns what the PCs will actually do. Where, initially at least, I'm quite attracted to the notion of them being an autonomous Rebel cell covering a fairly small area of space (but multiple star systems - maybe half a dozen inhabited locations?). Their mandate would be to disrupt the Imperial presence in the sector, disrupt operations, steal plans, and build a proper infrastructure for the Rebellion. Oh, and they'd inevitably have to deal with crime bosses, bounty hunters, and all the other figures on the fringe...
But, right now, it's all very nebulous - "Rogue One" left me keen to run the game, but didn't necessarily give me any insight in what exactly to do with it!
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