Friday, 28 April 2017

5e and "The Force Awakens"

Each time I re-watch it, I find myself less and less enamoured with "The Force Awakens" - the first time was a joy, the second time I started seeing some flaws, by the third I'd pinned down the arrival of Han Solo as the point where it starts to run out of steam, and now it's... well, it's still good, but it's basically "Star Wars Greatest Hits", and the originals are clearly better. (That said, there's no reason Episode VIII shouldn't be better.)

The reason I mention this here is that as time passes my impressions of 5e start to fall into the same mold - I was initially very impressed (with the finished product), but as time has gone on I've become less and less enamoured of it, and more and more convinced of the flaws.

But another similarity is that I'm inclined to think that a very large part of the positive reaction to both 5e and TFA is due to what they are not - TFA was a massive relief after the relative failure of the prequels, while 5e was likewise a massive relief after the negativity surrounding 4e. And, as such, many of the weaknesses and failings get a pass simply because they represent a step away from what has gone before.

Either that, or I'm just getting old and curmudgeonly.

But here's a question to finish on: I wonder when we'll see D&D's equivalent of "Rogue One"? Preferably complete with CGI recreations of Gygax and Arneson...

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