Wednesday, 17 January 2018

What I Want to Run, and What I'm Going to Run...

The Work Game got off to a flying start. Given that the plan is to meet once a week for an hour, progress is going to necessarily be slow - I'd expect an encounter per session. But that's fine, being a reasonably bite-sized chunk of the game. We've started on the "Lost Mine of Phandelver", which remains an adventure that impresses me a great deal.

The plan, however, is to play that for a few weeks for people to get used to the system, and then to consider restarting once I get back from Paternity Leave. Which is a decent plan - once everyone has some familiarity with the system, it's probably a good idea to move to custom characters, and start fresh without making the same mistakes. (We'll make all-new mistakes instead, but that's fine.)

Anyway, this gives rise to a question about what we'll do. And since it's likely I'll be the DM, this asks a question about what I'd run...

In theory, I think what I'd like to run is a Spelljammer campaign, with the PCs cast as traders moving from Sphere to Sphere fixing problems as they go - kind of a fantasy Firefly, only not quite as grim. That is, instead of the crew being castoffs from the losing side of the Unification War, and the Alliance being a mostly-negative force, they'd instead be neutral figures just out to make a living, while the Elven Armada is a whole lot of sound and very little substance.

But that's probably one for another group, one more versed in the lore of the game. Plus, it would require me to actually read up on that Spelljammer lore and compose a whole new, custom campaign.

In reality, what I think I'll end up running is "Princes of the Apocalypse", the second of the 5e campaign books. This isn't the best of them ("Curse of Strahd" is probably better, and the first half of "Out of the Abyss" is excellent), but it has the advantage of being the best-suited to a brand new group.

So, unless and until I have a better idea, that's the plan...

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