- As an introductory adventure, with an experienced DM and novice players, it is indeed great. It's maybe a bit basic for more experienced players (goblins, dragons, and orcs - oh my!), but for players new to the game it has a really nice blend of the three pillars, and does well starting simple and becoming more complex as it goes on.
- For a less experienced DM, however, it seems that it's not quite as good (the middle section of the game was run by someone else due to my erratic scheduling). The DM in question found that the material was quite poorly arranged, with data that became relevant not being immediately obvious. That's certainly a feature of published adventures generally, and WotC's 5e adventures in particular.
- The approach they've taken with the monster stats in particular is annoying - rather than including the stats in with the encounters where they are relevant, they've gathered them all at the back of the book. This is especially damning with "Lost Mine" - since it's part of a boxed set, they could easily have split the material to place the adventure proper in one booklet and move the monsters to a second. (I think part of their motive here is to make it easy to convert to other versions of the game - just use the stats for your preferred edition and the rest should work as-is. But it's still frustrating.)
Of course, now I need to come up with something to do next...
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