Thursday, 4 July 2019

Tweaking XP Awards

I've been using my system for awarding XP for about a year now, and it's working pretty well. However, I have concluded that there are a couple of things that need adjusted for a better fit:
  1. I've been in the habit of awarding quarter XP for random encounters. This is a mistake - these should really grant no XP (and very little treasure). Again, they're a bad thing.
  2. The XP awards in general are too high. While I'm inclined to stick with the 'hard' XP budget, I'm inclined to think the awards should be based on the 'medium' budget, thus slowing the game down a little.
  3. Conversely, quest awards aren't high enough - I've been giving a quarter award here, where they should really be set to the standard level.
  4. I've concluded that 'standard', 'pivotal', and 'climactic' encounter types are one too many (and especially when the 'climactic' type ofter aligns with a quest award!). I'm inclined therefore to have only two - the 'standard' and 'climactic' (but where the latter gives double the award of the former, not thrice).
  5. The quarter awards are generally good.
That being the case, the revised table would look like this:
Level 'Hard' Encounter Budget Milestone/Quest XP Climactic XP Quarter-Milestone
1 75 50 100 20
2 150 100 200 25
3 225 150 300 40
4 375 250 500 65
5 750 500 1,000 125
6 900 600 1,200 150
7 1,100 750 1,500 190
8 1,400 900 1,800 225
9 1,600 1,100 2,200 275
10 1,900 1,200 2,400 300
11 2,400 1,600 3,200 400
12 3,000 2,000 4,000 500
13 3,400 2,200 4,400 550
14 3,800 2,500 5,000 625
15 4,300 2,800 5,600 700
16 4,800 3,200 6,400 800
17 5,900 3,900 7,800 975
18 6,300 4,200 8,400 1,050
19 7,300 4,900 9,800 1,225
20 8,500 5,700 11,400 1,425

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