Thursday, 26 September 2019

Smitten on Zalto's Anvil

We were finally able to resume our campaign today, and as feared the result was indeed the dreaded Total Party Kill. As is frequently the case with D&D, as soon as the first PC hit the deck the writing was on the wall - the party was then torn between sacrificing actions to bring people back into the fray or just letting them bleed out. And lacking a dedicated healer who could give meaningful amounts of hit points back, any recovery was short-lived.

The group therefore suffered a domino effect, and just found themselves overwhelmed. Oh well, it was fun while it lasted.

That brings the question about the next campaign into rather sharper focus. And I'm no closer to a resolution - on the one hand, running a pre-written campaign (and, ideally, a D&D 5e campaign at that) has a great deal of attraction to it as it would reduce the workload I have to face. On the other hand, I'm definitely attracted to the notion of running a campaign designed for about a year of play, which probably means going from 1st to about 8th level, and then coming to a definitive conclusion. That suggests that homebrew is probably the way to go.

I have a couple of weeks in which to come up with three options to put to the group, and then a couple more weeks before the campaign is due to start. (In reality, character creation will probably take a couple of weeks, so add a little more again.) That's really not long, especially if going the homebrew route.

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