Monday, 7 October 2019

Latest 5e House Rules

These are mostly aimed at the next work game, but they're what I think I'm going to be using for the foreseeable future anyway...

General
These apply to all three of the proposed campaigns:
  • No options outside of the PHB may be selected. (Note: if and when I run a campaign in Eberron, or other published setting, any options that are considered iconic to the setting will also be permitted.)
  • Ignore alignment, traits, ideals, bonds, and flaws. These don't really attach to anything, so the player can give them exactly as much, or as little, attention as he or she sees fit.
  • Each time a level is gained, the PC will gain an Inspiration token. This can be used on any one d20 roll, at which point it will cancel disadvantage (if applicable) and then grant advantage on the roll. The token can be used at any time, even after the die has been rolled and failure declared, and can be given to another player if desired. If it is not used by the time the character gains another level, however, it is lost.
  • Feats are permitted, multiclassing is not.
  • All characters must use fixed hit points per level.
  • Clerics may choose any Domain, regardless of their patron deity. Ideally, the selection should make at least tangential sense, but even the extreme case will be permitted.
  • Starting equipment is as granted by class and background, plus one randomly-rolled trinket. Players may not opt to take the starting money instead. However they may choose to spend some or all of the money granted by their background.
  • Characters can carry ten 'things'. Multiple identical items count as a single 'thing', but they do need to be identical. However, rations and water, torches and lantern oil, and treasure do not count as 'things' - these will be tracked separately on a whole-party basis.
  • XP will be granted immediately after it is earned. Levels are gained at the end of the session. All PCs will gain the same amount of XP, regardless of actions, whether the player is present, and indeed whether the character is present.
  • XP is not granted by slaying monsters. Instead, it is granted for completion of goals. The exact nature of the goals, and the specific awards will be campaign dependent (see below).
  • The Tension Pool will be used for tracking various things.
Quest for Memory
  • Factions will be ignored.
  • Each PC will be assigned a personal quest. It is up to the party whether, and when, to pursue these quests.
  • XP will be granted for completing encounters and completing quests (including a PC's personal quest). The award granted will be per the 'Medium' encounter budget for the PCs' level, with a half award granted for only partial success. Note that how the encounter or quest is completed is not considered.
  • In addition, a quarter award will be granted for finding an unattended cache of treasure. PCs are therefore encouraged to explore!
Mists of Lamordia
  • Factions will be ignored.
  • Each player will be tasked with devising a personal secret that their PC does not want to see revealed.
  • XP will be granted for completing encounters and completing quests. The award granted will be per the 'Medium' encounter budget for the PCs' level, with a half award granted for only partial success. Note that how the encounter or quest is completed is not considered.
  • In addition, a quarter award will be granted for learning secrets. This includes the revelation of each PC's personal secret.
Blades in the Desert
  • Each player will be tasked with devising an anchor NPC associated with their PC. The nature of that character is largely up to the player.
  • XP will be granted for completing encounters and completing quests. The award granted will be per the 'Medium' encounter budget for the PCs' level, with a half award granted for only partial success. Note that how the encounter or quest is completed is not considered.

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