Thursday, 23 April 2020

Oops

I've just fallen afoul of my big weakness when running 5e - I have a nasty tendency to misjudge the difficulty of encounters. Fortunately, this time the opposition were intent on capturing the PCs rather than killing them, so it hasn't completely derailed the campaign, but it's still not an ideal outcome.

Of course, the way that this always seems to fall out is that the encounter is pitched to be "about right", and then the PCs contrive some way to go in at less than full effectiveness, and then proceed to botch a few key rolls, and then the dominoes topple.

But on the other hand... yeah, it was just that bit too tough for them to deal with.

No matter. As noted, this hasn't derailed the campaign, though it will take it in a somewhat different direction. The next session is likely to be taken up with fixing the mess and getting back on track, and then things will proceed normally. So it's not too bad.

It is, however, something I definitely need to work on.

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