Last night we had out final session of "The Quest for Memory" for the year. It was perhaps our best session to date, with a nice, tense fight against a dragon to end things off. After a hard-fought battle the PCs emerged victorious.
At the end of this session our heroes are now mid-way through 5th level, and so just about ready to enter the first crucible. Fortunately, and despite their best efforts, they have engaged with the plot sufficiently that they're probably just about to go in search of the key that will take them into that crucible. At least, that is my hope.
I'm very happy with this campaign, both in the way that it has started and the way that it's playing out. There are several lessons from "The Mists of Lamordia" that I have been able to take and apply here, which has improved the flow. My only real issue is that I just haven't had time to put together the campaign map, which is a fairly key weakness in this type of campaign. But that's just the way it is going to be.
(Actually, one more thing - it is increasingly apparent just how poor 5e's treasure 'system' is, with the PCs accumulating huge amounts of monetary with absolutely no use. Basically, the only treasures that are actually worth bothering with are magic items, but only giving magic items just feels wrong. But that's an issue with the game, rather than the campaign.)
Anyway, so far, so good.