One of the few things I really liked about 4e was the monster design - the division of monsters into roles and the Minion/Elite/Solo was extremely helpful. Consequently, one of the things I find most dissatisfactory about 5e is that same monster design, which feels very much like a retrograde step.
However, I do really like the use of Lair Actions in the game - certain key monsters, when encountered in their lair, have the ability to trigger a few extra actions or events, and thus proide a heightened challenge.
And yet...
I should note that I really like Lair Actions in theory only, because I've never actually had occasion to use one. The problem being that the key monsters that feature Lair Actions are inevitably the more powerful ones in the game, and as I'm yet to see a group reach double figures in terms of level I have therefore never been able to pit them against such a creature. Which is a real shame.
One thing I would ver much like to see, therefore, is much earlier use of Lair Actions in new monster books (although I'm unlikely to see them), but also the use of Lair Actions in the published Storyline books - and not just right at the end while facing the eventual BBEG. Indeed, there's little reason they shouldn't feature right from the start of the game, albeit with appropriately weak Lair Actions for much lower CR opponents!
Saturday, 6 February 2021
Lair Actions
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