One of the many things that I don't like about the One D&D playtest is that they've moved the Ability Score Increments from race to background - removing these from race is undeniably a good move, but moving them to background just replaces one weakness with another. (They've also added feats to the backgrounds, which also sucks, but it's a comparative act of genius, so I'll leave that for now.)
The upshot of this is that players will now choose their class and then look for the background that gives them the 'best' ASIs.
Except that they won't, because another of WotC's brainfarts is that backgrounds are entirely customisable, and therefore utterly meaningless. Basically, WotC's designers had a great idea, but couldn't maintain any confidence in their concept and therefore wrecked it. Backgrounds were great for all of 300 words before they were utterly destroyed.
The thing is, allowing customisation in character creation is, in fact, a really good thing. But they've been spectacularly awful in their implementation.
The way to do it is to make race, class, and background all fixed packages of stuff - you get what you get, and that's that. Then introduce a dedicated customisation step, where you can make a small number of adjustments and substitutions anywhere on the character sheet.
So that your dwarf can indeed swap stonecunning for improved darkvision; your Fighter can indeed be proficient in arcana; your Soldier can replace proficiency with land vehicles with air vehicles... but you can't have all of these things.
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