Wednesday, 28 May 2003

Mutants and Masterminds

I looked at the character creation rules for this game on Sunday, and also took a quick look at some of the other rules. Very nice.

I liked the point-buy system, insofar as I like such things at all (which isn't a huge amount, as you know). It was quick and simple, and provided a lot of flexibility for the game. Unfortunately, the costs for the various powers are such that it would be a lot of work to develop a similar system for D&D, or the swashbuckler game I was developing a couple of weeks back. (You could do non-spellcasters easily enough, but spellcasters would be a lot more challenging.)

However, the damage system, where you use a saving throw to resist damage rather than a hit points total was great! Alas, that's all I have to say about it. I guess quality speaks for itself.

(I wouldn't use such a system for D&D, 'cos I like hit points. However, I probably would use a variant of this system if I were doing a Shadowrun conversion, for instance.)

No comments:

Post a Comment