Thursday, 5 June 2003

Nobilis

Archiving a thread started by Mort...

I've started a small Nobilis game for GUGS on Tuesdays, and I had the first session this week. It went very well, and a good time was had by all. However, as you might or might not know Nobilis is a diceless system, where everything is decided by the GM (or hollyhock god as Nobilis calls it), and there is no dice anywhere on the table. This is all good, and makes for interesting problem solving, but sometimes I just want to randomize something, do any of you have any good ideas what to use as a random generator besides dice?

Obviously coins can be used, but that has a flat binary outcome, I would like to be able to give it a more chaotic result than that. Maybe I will have to bring atleast one dice with me?

1 comment:

  1. Archived comment by me:

    I've never tried a diceless game - given my luck with dice this is probably an oversight on my part.

    That said, there is something about rolling the dice, knowing that you really must get a 15 or better or everyone's going to die, that's just fun. I guess I'll need to try a diceless game sometime to see what it's like.

    Alternative randomisers include a coin, which you mentioned, a deck of cards, and a big bowl filled with mixed up numbers, that people make a 'lucky dip' into at appropriate times. Truth be told, I don't think any of them match the simplicity and customisation of dice.

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