Sunday, 13 June 2004

Buying On-line

I have no problem with companies making .pdfs available on the condition that they have DRM protection. I have no problem with them charging whatever they want for their products. These things don't piss me off.

However, in order to sell me a product, you have to do more than simply not actively piss me off. I have to want to buy your product. And this is one area where on-line shopping breaks down.

See, if I'm in a store, and I have a book in my hands, I may well impulse buy it. This happens a lot, especially with game books, DVDs and music. When I'm shopping on-line, however, I never impulse buy. If I'm on-line, it's because I want something.

(I think the reasoning is something like this - in a store I might not be able to find the very thing I actually want, so I'll get something else. On-line, anything is about as easy to get as anything else, so that incentive is gone. Oh, and shiny "Three for Two!" stickers don't seem to convert very well to the on-line format.)

So, how to resolve this dilemma?

Well, it just so happens I have a couple of ideas:

1) Free samples. Or, if they could get the format and protections right, timelocked samples would be even better. The idea is that you give away a fair amount of stuff free (sneak previews, supplementary adventures, or, on the DVD or music front, trailers and sample tracks). You keep the premium stuff back, and charge top dollar for it. That way, if you like the free stuff, you know that the rest of the stuff is likely to be to your taste.

The timelock formats should be obvious - you download the files for free, but after 50 hours or so the files lock, unless you pay for them. That way, you get to try whatever you want before you buy. And, of course, we're all a lot more inclined to sample something for free than we are to just go ahead and buy it.

2) Smaller files. There is more value in a 400-page book than a 32-page adventure, and the printing and binding costs are similarly favourable to big print works. I don't think the same is true of electronic documents. Clearly, there is no real difference in binding costs (since there aren't any), and storage costs would seem to favour the small. Again, I can see a case for impulse buying a small file where I would never consider dropping $34 for a campaign setting on a whim.

There are other problems associated with DRM, which I want to deal with here as well. The big issue for publishers is one of piracy. And, like it or not, it is a valid concern. Global music chains may be able to afford a little piracy, but it's unlikely that game publishers can. The problem they seem to have forgotten is that their customers won't accept DRM techniques that get in their way. At best, they're an annoyance. At worst, a computer failure wipes out your entire collection, worth several hundred dollars. It is also true that if you buy a file (mp3, pdf, whatever) you absolutely should have the right and the ability to easily take it to any other medium you care. It should be your copy, to do with as you will. If you want to move it to another computer, there should be no problem. It shouldn't even be an issue. If you want to lend it to a friend, the same should also be true.

I have no idea how to solve that problem, however. I just wish that I believed that someone was actually looking. As it is, we have the big companies trying to force DRM on us, the bulk of ordinary customers being shafted, or at least refusing to buy, and a handful of stalwarts/zealots/pirates screaming about how every protection move is big brother or big business stomping on their God-given right to do whatever they want.

3 comments:

  1. Archived comment by me:

    The other problem I see with DriveThruRPG (and the like) is that Wizards of the Coast are not represented there. Many other companies are, and that's good, but Wizards are not, and since most of the books I would be interested in are from them...

    Why Wizards?

    Well, there are basically two families of games I's interested in getting lots of books for (other games I may pick up a book or two, but with these I'll generally go print exclusively). The first of these is the Storyteller system in various flavours. The second is, of course, d20.

    The main advantage of Storyteller books is as ideas sources. The stats for those games are really simple, and can usually be made up on the fly. Therefore, I generally read the books once, put them on the shelf, and then rarely if ever refer to them again. And, if I'm just reading the book, I vastly prefer print.

    d20, on the other hand, is a lot more involved. A lot of the use in many of the books comes from taking the statistics and working with them. In this regard, electronic versions would be a godsend (but, I'd probably need the ability to copy and paste without restriction, which DRM denies).

    But, alas, of the d20 books that see most use from me, 90% are from Wizards of the Coast. I use the occasional monster book from other sources, and a few supplements from Malhavoc, Green Ronin and Sword & Sorcery, but the key company in all of this is Wizards.

    I'm sorry, but if I can't get electronic versions of the Wizards classbooks, I'm really not sure how much use pdf sales really are to me.

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  2. Archived comment by Andrew:

    The problem I have with DRM is that I often format my operating system drive due to the amount of rubbish I play about with. I don't think I've gone more than two months since Windows 2000 came out without doing a format. With restrictions for DRM making it difficult to get the files again if you do this they are losing out on buyers. I'd also like the option of being able to buy the PDF on my home system and then copying the file to a laptop for the game (if I had one) and I think this is getting more and more common for DM's to do (especially handy for D&D).

    The one thing that's attracted me to PDF books is out of print material for games like Cyberpunk 2020, Traveller and others. However, from the look of the prices they seem to be a bit expensive and I think I'll only use the site if I'm really wanting a copy of the item. Forunately I hope to pick-up a few books off of Ebay for less than a fiver each.

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  3. Archived comment by Mort:

    Well now that I've calmed down a bit I might be able to offer some decent opinions on this matter. The reason I got so ticked off is that you see an offer to buy some cool old games, but in the end it's just like they are trying to screw you over bigstyle.

    First off, the prices on drivethru are just laughable, and the fact that they are that high because they don't want to, and I quote: 'Compete with the printed versions of our products' is mind boggling. Why even bother to offer your products as pdf's if you don't actually want anyone to buy them? The perceived value of a file is much less than that of a printed physical book, and that should be represented in the pricing of the files. I'm sorry, but what they are doing is just pathetic.

    Then we have DRM. Using DRM to protect your files is next to meaningless, it's a really shoddy encryption, easily broken or circumvented. What you end up with is annoyance for your legitimate customers, as they have problems registering, logging in and what not. The so-called pirates will happily continue to download their stuff from the p2p networks. Now I do understand the companies will to protect their intellectual property, but DRM is not the way to go. Password protecting the files, putting the onus on the buyer to remember his password, sound to me like a much nicer way of going about your business, none of this you need to be connected to the internet stuff. Besides, what happens if Adobe goes belly up? Well, as far as I know you be fucked dude.

    Also, there is a max limit on six computers that you can register your account on, ok, so what happens when you reach this limit? Apparently you can phone up Adobe and have them remove one of the registered computers, so you can register some other one. Hello? Phone!? Ok, so I can register, and add computers over the net, but I can’t remove them? Inconvenience anyone? And what if you happen to live in, say Sweden, why should I have to make an international phone call and be forced to speak English to be able to read this damn book I just bought? I’m sorry, but any ‘book’ that doesn’t let me read it anytime I please is not worth bothering with, unless I can get it for a heavily subsidised price.

    And frankly, some of the comments from the companies represented at drivethru are appalling. When someone stands up and says 'well we are using DRM to protect our IP because you lot are just a bunch of pirating bastards', I get the urge to go and download pirate copies of their products just because.

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