Wednesday, 17 September 2014

5e in Actual Play: First Impressions

I hosted my first game of 5e yesterday, playing through the first part of the "Lost Mine of Phandelver" adventure from the Starter Set. There were two players, both of whom elected to play custom characters (rather than pre-gens). It was a little disappointing to have three call-offs, but such is life.

The game played out largely as I had expected from my read-through of the Basic Rules and the Starter Set, which is to say that I was very, very impressed. This version of the game is refreshingly light and extremely intuitive (though I'm sure we got some things wrong!).

The adventure was also much as expected: the first part is indeed extremely cliched (an inevitable goblin ambush and then a dungeon crawl), but as I had expected the dungeon design allowed for plenty of choice on the part of the PCs as part of their exploration, and the relative lightness of the rules gave me more headspace for role-play and other interactions.

Sadly, the session ended in a TPK, probably because the group had two PCs and the adventure was designed for five - I did reduce the enemy numbers in several places, but the lack of some character roles still made itself felt.

All in all, I was hugely pleased with the game, and remain highly impressed with the adventure, which I still rate as one of the best I've seen (and probably the best ever from WotC). I'm looking forward to the next part, and also to getting together a proper campaign using the system.

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