Wednesday, 10 December 2014

Firefly Characters #4 of 7: The Pilot

In preparation for this year's Christmas Game, I'm going through the process of converting the crew of Betty from the Serenity system to Firefly. In effect, this actually means rebuilding the characters from the ground up, but that's okay. Nonetheless, it may be worth comparing to the previous version.

As I discussed in my earlier post, it is my intent to build these characters by first working out the three most important things about the characters, and using that to select Distinctions. Further, as a rough rule of thumb, I intend to select two of these from the depiction of the characters in "Alien: Resurrection", and add a third to better suit the character's use in home games.

Sabra has always been the most difficult of the characters to generate, as there was very little to hang the character on. But Firefly makes it almost ridiculously easy to generate the character: the "Ship's Pilot" and "Hitched" Distinctions match the two things we know about her from the film, leaving only one to choose. For the upcoming adventure I have created a new Distinction, "Not Guilty", reflecting the fact that Sabra was the only character not to feature in the previous "Bound by Law" adventure. The fact that she, alone of all the characters, doesn't have a criminal record is liable to prove very useful...

Sabra Hillard: PilotHillard

Attributes

Mental d8
Physical d8
Social d8

Skills

Craft d4
Drive d6
Fight d4
Fix d4
Fly (Transports) d10
Focus d4
Influence d8
Know d4
Labour d4
Move d8
Notice d8
Operate (Computers) d6
Perform d4
Shoot d4
Sneak (Surveillance) d8
Survive d4
Throw d4
Treat d6
Trick d10

Distinctions

Ship's Pilot
The list of folks wanting to hire you is longer than your arm. You're just that good.
Born Behind the Wheel: Spend 1 PP to step up or double your ship's Engines Attribute for your next roll.

Not Guilty
You may have been before the magistrate, but nothin's ever stuck.
These Aren't the Goods You're Looking For: Step back your Physical die to step up your Social die when convincing someone you're not a threat.

Hitched
You ever been with a warrior woman?

Signature Assets

Betty: d8
She may be a piece of le se, but Betty can still turn a trick or two with Sabra at the helm.

Roleplaying Notes

Sabra Hillard was born in the Black, and has lived most of her life out there. Indeed, she prefers the feel of artificial gravity to the real thing.

Growing up, Hillard was constantly on the move, constantly seeing new places, new faces. And, when the time came, she eagerly joined the Trader's Guild, following the same career as her parents before her. And she was happy there for several years.

But in time, even sticking with the same job proved to be stifling to her, and so when the opportunity came to sign on with Betty, she eagerly did so. Shortly thereafter, she became involved with the captain, and things were good.

Once again, though, Hillard is beginning to find the routine of it all uncomfortable. She's starting to think that her future is elsewhere again. It's not that she wants to leave; it's just that she's not sure she can stay.

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