Thursday, 25 February 2016

Sequels, Adaptations, Remakes, and Star Vehicles

I'm not sure if it's really a new thing, but Hollywood films really seem to have become very conservative - almost every big film seems to either be a sequel ("Fast & Furious 7"), an adaptation ("Captain America: Civil War"), a remake ("Ghostbusters"), or occasionally a star vehicle (whatever the latest thing starring Johnny Depp or Tom Cruise is). You get the occasional exception, but if it's going to have the big bucks behind it, it seems it's going to be one of those four.

But are RPGs really any different? For a supposedly creative industry, there seems to be a remarkable lack of new things coming. And we most certainly have our share of sequels ("Shadowrun"), adaptations ("Firefly"), remakes ("Curse of Strahd"), and star vehicles (whatever the latest thing done by Monte Cook or John Wick is). Thinking back, I'm hard pressed to recall the most recent big-name game that wasn't one of those four - was it really as long ago as "Mutants & Masterminds"?

I suppose it has always been thus: in the early days the market was dominated by the "fantasy heartbreaker" - a D&D near-clone of one sort or another that basically had one good idea that set it apart. Later, it was d20 material that proliferated. And there have been plenty of sequels and adaptations along the way. I guess the star names are somewhat new... it wasn't until Gary Gygax left TSR and started making games for other people that that was even possible.

But is this it? Where's the new newness? Or is the industry now coming to an end, where innovation basically amounts to doing the same old things in slightly different ways, leading to inevitable stagnation and the end of days?

Also: get off my lawn!

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