What that likely means is that this campaign will join the very short list of campaigns I have run where the PCs reached the double figures in terms of level:
- There was a pretty dire 2nd Edition Dragonlance/Spelljammer campaign that hit 15th level and then proceeded to have the PCs attain divine ascension. I'm not sure that really counts, as by the end of the campaign we were cheating the system pretty wantonly, basically to rack up those XP to 15th level as quickly as possible. But we did it, so I guess...
- The first full 3e campaign I ran got to around 12th level, I think. I don't seem to have the most recent character sheets any longer, even in scanned form, and don't really have the interest to go and search for a definitive answer. It was a reasonable campaign, although one beset with a number of problems - it was lucky it ended when it did.
- The highest level I've ever run to was the "Shackled City" adventure path, which I still number as one of my best-ever campaigns. In the last session the PCs were 18th level; they would have hit 19th if we'd bothered to run the numbers after the final victory. Also of note is that this campaign saw XP calculated meticulously - they most certainly did earn that level!
- Also in 3.5e, the "Eberron Code" campaign ended with the PCs at 15th level. Again, the XP were calculated and the levels 'earned'.
- As noted, if everything goes to plan, "Storm King's Thunder" is likely to hit the low double-digits. Here I'm using a slightly customised approach to XP, but the upshot of that is that the PCs are quite possibly getting less than they 'should'. In any event, I'm happy to claim that the levels have been 'earned', in a way that I wouldn't for that 2nd Ed campaign!
(Of course, it's worth noting that five of those years were spent running an epic Vampire game that ran right through that game's power range. Vampire doesn't have levels as such, but if it did then "Rivers of Time" would most certainly qualify!)
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