Tuesday, 11 February 2020

The Bladeless Saber

I've been giving some thought to the question of post-"Rise of Skywalker" gaming in the Star Wars galaxy. What I've come up with is a campaign idea titled "The Bladeless Saber".

The campaign would be set 100 years exactly after the Battle of Geonosis, with the galaxy enjoying an uneasy peace between the various factions - the New (new) Republic, the Remnant, and a bunch of petty dominions mostly ruled by ex-First Order warlords. Naturally, the galaxy is beginning to gear up for commemorations for the battle that saw the start of the Clone Wars, all those years ago.

The PCs would be cast, initially, as a ragtag group of archaeologists (in the Indiana Jones mould), currently engaged in a dig on an obscure Remnant-controlled world that was once home to a Jedi temple. But, of course, the Remnant are less-than-pleased about any hint of a revival of the Jedi, so there's inevitably going to be pushback.

Anyway, the PCs' eventual haul would include a handful of Jedi icons, Khyber crystals, and the like, but also an old and badly-damaged Jedi holocron that makes reference to "The Bladeless Saber". And we go from there.

I guess there are spoilers from here on out. Though it probably doesn't really matter.

Obviously, at the centre of the campaign is the question of what is the Bladeless Saber. The answer dates back to the Clone Wars, or perhaps even before - it's no secret that the Jedi were corrupted by that conflict just as was everyhting else. At some point, a dirty-tricks secret order was set up, tasked with various shadow ops - an attempt to breed their own Chosen One through eugenics, cloning of Jedi, assassinations, espionage, and all the other nasties. With the demise of the Order, the Bladeless Saber was left with neither a purpose nor oversight, and the galaxy moved on. But they survived the Purge...

Beyond that, I've only got a few ideas pencilled in, that would need to be more fully fleshed out before the campaign could actually be run:
  • The campaign would be structured in three parts, acting as a trilogy of sorts. So the first part would lay out the basic conflict, the second would widen the scope of matters, and then the third would resolve the conflict in that wider scope.
  • The campaign theme is "what we leave behind".
  • I quite like the thought of using a droid crime-boss at some point. Probably one that takes gleeful advantage of all the various weaknesses of Organics.
  • I have an image of a Clone Wars-era prison for captured Jedi, tucked away somewhere on an Orphan planet. (Because "life creates it, makes it grow". But Orphan planets are completely lifeless, so what would that do to the Jedi?) The PCs would probably have to go there to get information, but what do they find there...?
Alas, I'll probably never get a chance to run such a thing, and anyway I fear it's likely to be rendered moot by the next batch of Star Wars media anyway. But these things are fun in their own right.

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