I love that the designers of D&D identified three pillars of play, and I really like the three pillars they have identified (combat, exploration, interaction).
But I really hate that they've basically made exploration the "anything else" pillar. And, in particular, they really shouldn't have stuck travelling through the game-world in that pillar. Walking down the road is no more a meaningful exercise in exploration than ordering from a fixed menu is really a meaningful exercise in interaction. Yes, if you absolutely have to tag those actions in one of the pillars, that's where they would go - but for the most part they should just be glossed over and moved past.
"Exploration" would much better be summarised as "finding things out". So exploring a hidden and unknown land is exploration, of course, as is traversing a dungeon... but so too is solving a mystery, defeating a puzzle, or anything of that ilk.
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