Saturday, 29 January 2022

My Character Sheet in Review

About two years ago I put together a new character sheet for my D&D games. It has now seen use in two campaigns. I have some thoughts:

Broadly speaking, the character sheet does the job I want from it, and I do think it's an improvement over the official sheet.

The auto-calculations seem to be working well. I have found, and fixed, a few errors. But only a few.

The split spell sheet works really well. I still feel that there's a problem with Clerics, Druids, and Paladins having too many spells, but that's a problem with the game, not the sheet. Moving the spellcasting traits onto that third sheet also works well.

What I could do with, however, is a couple of overflow sheets - one for an expanded inventory (notably including more space for magic item descriptions, and one for general notes of various sorts. Putting those together shouldn't be too tough, though the challenge may lie in tying them into an existing sheet mid-campaign.

One thing that really amuses me is that I deliberately removed the box for Inspiration in favour of giving out a token for that purpose at level-up. This works really well in face-to-face games, but is frankly a bit of a disaster when gaming online. Heh.

I should probably get the Starter Set characters changed over to the new character sheets. If I use those again (and I may), they would be better in this format.


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