Tuesday, 5 November 2024

The Thing I Never Did

I have two unrealised ambitions, one of which is to one day see my name in print. As time goes by this seems less and less likely, but it's actually the more likely of the two at this time. But that's a topic for another place.

However, in terms of RPGs that gives rise to the biggest thing I never did in gaming - I would have liked to put together something and have it published.

There were a few steps towards this, but they never paid off:

  • About a quarter of a century ago White Wolf put out an open call for freelancers, to which I made a submission. I actually got a reply back saying they'd be in touch, but it never came to anything. It didn't help that the email I gave them stopped working not too long thereafter. Oh well.
  • During the 3.5e days, and during the pomp of Dungeon magazine, I wrote a handful of short adventures for publication. In each case these had a single draft of the right length, but I never got so far as sending an enquiry. That's probably just as well - looking back, they're not actually terribly good. Had I known then what I know now...
  • Most recently, I wrote up the "Isles of Dread" as though it was intended for publication (although in reality is was never going to be). That was an interesting experience, and I'm pleased with the result, but was never going to submit it anywhere. Plus, it became rather more bespoke than would really be appropriate.

So there it is - three steps towards doing something, but nothing that actually went anywhere. And, of course, that door is now effectively closed by the new edition, by Dungeon magazine being shuttered, and, most obviously, by my gaming career coming to an end.

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