Tuesday, 8 April 2003

Multiclass Spellcasters

Returning to the Mystic Theurge, I have an alternative (partial) solution to the problem of multiclass spell-casters. The basic issue is that when a character multi-classes, all of his non-magical abilities stack, while the various magical abilities are tracked seperately. What this means, in practical terms, is that you can construct a character out of any combination of Fighter, Barbarian and Rogue (and add up to 3 levels each of Paladin and Ranger), and have a character who is about equal to any other combination of these same classes. However, combining Wizard and Sorcerer, for instance, requires you to track both lots of spells seperately, and cast them seperately. Better just to follow the Wizard path exclusively.

To this end, I suggest allowing multi-class characters with two or more divine spellcasting classes to stack those classes together for the purpose of gaining spells, and characters with two or more arcane spellcasting classes to do the same.

My system would work as follows: When the character selects the first level of a new spell-casting class of the same type as an existing class, he has a one-time only choice whether to continue casting spells as his previous class, start casting spells as his new class, or to track both classes seperately.

Taking the cases in reverse order, then, if he elects to track both classes seperately, the character operates exactly as he does now. In general, this is an inefficient way to proceed, but it is also the only means by which a character can gain access to two or more spell lists.

If the character elects to cast spells exclusively as the new class, you should total up his caster level from all classes of the type (see the table below) to determine an eventual caster level. Then, use this caster level to index into the spells per day table of the chosen class. In all respects, the character casts spells as though he had only a single class at the level indicated. *

If the character elects to cast spells exclusively as his old class, you should total up his caster level from all classes of the type (see the table below) to determine an eventual caster level. Then, use this caster level to index into the spells per day table of the chosen class. In all respects, the character casts spells as though he had only a single class at the level indicated. *

Example 1: Bob is a 5th level Wizard. He takes a level of Bard, and elects to continue casting as a Wizard. According to the table, his 5 Wizard levels give a caster level of 5, while the 1 level of Bard gives a level of 0.75, for a total of 5.75. This is rounded down to 5. Bob now casts spells as a 5th level Wizard in all respects. When Bob reaches 7th (character) level, he gains another level of Bard, becoming Wizard 5/Bard 2. This adds another 0.75 to his caster level, bringing it to 6.5, which rounds down to 6. Bob now casts spells as a 6th level Wizard.

Example 2: Jeff is a 3rd level Druid. He takes a level of Cleric, and elects to cast spells as a Cleric. According to the table, both Clerics and Druids have a caster level of 1, which gives him a total caster level of 4. Jeff now casts spells as a 4th level Cleric. He loses all Druidic spell ability. *

Example 3: Richard is a 2nd level Wizard. He takes a level of Cleric. However, Wizard and Cleric are different types of caster, and so do not combine. Richard has no choice but to track each class seperately.

The caster levels of the classes are as follows:

Class Arcane Caster Adjustment Divine Caster Adjustment Psionic Adjustment
Barbarian 0 0 0
Bard 0.75 (Edit: Change to 0.6) 0 0
Cleric * 0 1 0
Druid 0 1 0
Fighter 0 0 0
Monk 0 0 0
Paladin 0 0.5 (Edit: 0.33) 0
Psion 0 0 1
Psychic Warrior 0 0 0.75 (Edit: 0.8)
Ranger 0 0.5 (Edit: 0.33) 0
Rogue 0 0 0
Sorcerer 1 0 0
Wizard 1 0 0

* Since no true rule would be complete without an exception, here it is: A Cleric's domain spells are not counted with the rest of his spell-casting ability. A character will gain domain spells as indicated by his Cleric level, ignoring levels in all other classes.

Spontaneous Casting: A character has the ability to cast spontaneously if and only if he is casting as a class that can cast spontaneously. In the examples above, Bob has no ability to cast spontaneously (Wizard), Jeff can cast cure spells spontaneously (Cleric), and Richard can cast cure spells spontaneously with his Cleric spells.

Spells Known: A character who changes spell-casting class will change his list of spells known. As far as it is possible, such a character should keep as great an overlap between his old and new lists of spells known. So, a Wizard who becomes a Sorcerer may lose access to a lot of spells. Those he does have the ability to cast should be selected from the list of Wizard spells he knew before the change. A Sorcerer who becomes a Wizard loses no spells - all his existing spells are added to his spellbook.

Metamagic Feats: A character who changes casting class retains all his metamagic feats. This may leave him with useless feats (Quicken Spell). He gains no compensation for this deficit.

What This Rule Doesn't Cover

This rule is entirely untested. I have no idea how it would work in actual play. I suspect, however, that it won't break the classes too badly.

This rule also fails to address the crossover between Arcane and Divine magic, which was precisely the problem faced by the Mystic Theurge. Off the top of my head, I might allow such characters to combine levels in these classes (and to select spells from both spell-lists), but have them calculate their eventual caster level at 0.8 of the total normally generated. Spells taken from the Wizard list are subject to arcane spell failure, while spells from the Cleric list are not, and so on. I have even less confident in this ruling than the one above, though.

This rule fails to address any cross-over between Magic and Psionics. Oh, dear.

This rule doesn't allow for a Fighter/Wizard multi-class to be effective. I might counter this by giving the Ranger and Paladin a 0.5 Arcane Spell Adjustment (Edit: 0.33). As the game stands, there should be feats that reduce the spell failure chances (actually, there are already, but Wizards didn't publish them).

The Monk suffers from a similar problem. I haven't faced that one yet, either.

Comments?

5 comments:

  1. Archived comment by Mort:

    Interesting idea. Definately better than that horrible Mystic Theurge crap.
    I'd like to try this out sometime, just to see how it pans out. Maybe you can convince Roger to use it in his next campaign?
    Then again, someone needs to multiclass correctly for it to be used, which might not happen...

    Monk

    Well Monks really have more problems than being shafted by Multiclassing, but I've already touched on that subject before, and don't feel like repeating myself.

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  2. Archived Comment by me:

    Roger took one look at this suggestion and declared it both broken and messy. So, I think the odds of it being used in his campaign are somewhat low :-)

    Something I forgot with the system is that if your character ends up using the Paladin, Ranger or Bard table, you have to scale your caster level back up to match. Otherwise, a 4th level Paladin would have a caster level of 2, giving him the spellcasting ability of a 2nd level Paladin!

    To do the scaling, when using the Paladin or Ranger table, simply double the caster level to get the row to use. For the Bard table, the multiplier is 4/3. This does mean, of course, that a Paladin 4/Cleric 2 could cast spells as a Paladin 8, but then they have to suffer from the extremely limited selection of spells available to the Paladin. In general, I'd expect most such characters to elect to follow the Cleric path instead, in which case they'd cast as a Cleric 4.

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  3. Archived comment by me:

    Following discussions with Roger, I've been convinced that the Bardic Arcane Adjustment is too high. Looking at the SRD, a 17th level Bard has almost the same spells per day as an 11th level Wizard (the Bard gets 1 more 5th level spell per day). Of course, the Wizard spell list is much longer, and much better, and the Bard will only know a very limited number of the spells from his list. However, the Bard can also cast his spells spontaneously.

    Anyway, 11/17 is just over 0.64. Therefore, I propose changing the Bard Arcane Adjustment to 0.6. Once the eventual caster level has been calculated, if the Bard path is chosen, the player will need to correct by multiplying the caster level by 10/6 to get the line on the table to use. Note that, currently, a character cannot have a caster level of more than 20 in any single class. A character who reaches this limit early has little choice but to start on the progression of another class.

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  4. Archived comment by me:

    Following through on my calculation with the Bard and the Wizard, I've looked at the Paladin and the Cleric, and found that an 18th level Paladin is roughly equivalent in spells per day to a 7th level Cleric. Of course, the Paladin spell list is much shorter and narrower, and the Paladin can't cast spells spontaneously. 7/18 is about 0.39, so in the interest of simplicity, I'd recommend changing the Paladin (and Ranger) Divine Adjustments to 0.33 (actually, 1/3). To correct the calculation if using the Paladin table at the end, multiply the eventual caster level by 3 to get the row of the table to use.

    Edit: Psychic Warrior seems to come out at about 0.8. Correct by multiplying the eventual figure by 5/4.

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  5. Archived comment by me:

    Cleric 19/Sorcerer 1

    In order to complete my goal of posting thrice by lunchtime, here's a problem case with my house rule for multicalss spellcasters that I outlined yesterday (and, thanks to Roger for pointing this out): Consider the case of a Cleric 19 who elects to take a single level of Sorcerer. According to the rule I suggested yesterday, the character would cast spells either as a Cleric 16 or as a Sorcerer 16, except that they could fill each slot with either a divine spell from the Cleric list, or an arcane spell from their known spells list. In addition, they'd have the combat prowess of a 19th level Cleric.

    So, the character would either have a spells per day total of 6/6/6/6/6/6/6/5/3 (Sorcerer) or 6/5/5/5/4/4/3/3/2 (Cleric), BAB +14, Fort +11, Ref +6, Will +13, Turn Undead as a 19th level Cleric, Familiar ability of a 1st level Sorcerer, and armour and weapon proficiencies.

    Comparing this with a 20th level Sorcerer, we have spellcasting of 6/6/6/6/6/6/6/6/6/6, BAB +10, Fort +6, Ref +6, Will +12, Familiar ability of a 20th level Sorcerer, and the same weapon proficiencies.

    So, the trade is 1 7th level spell, 3 8th level spells and 6 9th level spells (and Familiar abilities) for access to all Clerical spells (levels 0-8), +4 BAB, +5 Fort, +1 Will, and Turn Undead. Oh, and the ability to cast many spells in armour. (In terms of spells known, the multi-class loses 1 7th level spell, 2 8th level spells (he only knows 1!), and 3 9th level spells. However, there's no reason not to fill those slots with Cleric spells of his choice).

    I still think that arcane-only multiclasses work okay, and divine-only multiclasses also work okay. I think that allowing Paladin or Ranger levels to provide an Arcane Adjustment (to allow for the Warrior/Wizard combination) is okay. Finally, I think the Sorcerer 19/Cleric 1 combination, or a balanced level approach is mostly fine. This is only an issue with a particular unbalanced arcane/divine combination.

    I think the solution to this one is to require the (arcane/divine) multiclass character to use the progression of his dominant class. So, the Cleric 19/Sorcerer 1 has to use the spells per day of the Cleric (6/5/5/5/4/4/3/3/2), while the Sorcerer 19/Cleric 1 uses the (better) Sorcerer progression, but loses the other benefits of the Cleric (high BAB, etc). Of course, this also means that the dominant class might change as the character gains levels. Therefore, I'd only force it if the classes were unbalanced (i.e. different by more than 1 level. So, a Wizard 3/Cleric 4 can choose which progression to use; a Wizard 3/Cleric 5 must use the Cleric progression).

    Comments (again)?

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