Wednesday, 23 May 2012

Character Book: Classes

As discussed yesterday, there will be five classes in Nutshell Fantasy. As with the races, these will be presented in a purely mechanical way, although in this case that's because the fluff text isn't yet written.

It's worth noting that this is the point where we start getting into stuff that isn't completely locked down - notice that the names of the class talent trees remain undefined. I'm also not 100% happy with the assignments of the proficiencies to the classes.

At character creation, simply select a class for your character. Any race can adopt any class.

Fighter

The traits of Fighters are:

  • Hit Points: Fighters gain 7 + Con modifier hit points per level
  • Resilience: Fighters gain 3 + Wis modifier resilience per level
  • Attacks: Fighters gain a +2 bonus to all melee and missile attacks
  • Defences: Fighters gain a +2 bonus to Fortitude and Combat Defence
  • Proficiencies: Fighters gain the following Proficiencies at first level: Armour Proficiency (light), Armour Proficiency (medium), Shield Proficiency, Skill Proficiency (any three), Weapon Proficiency (melee), Weapon Proficiency (missile)
  • Talents: TBC

Scoundrel

The traits of Scoundrels are:

  • Hit Points: Scoundrels gain 5 + Con modifier hit points per level
  • Resilience: Scoundrels gain 5 + Wis modifier resilience per level
  • Attacks: Scoundrels gain a +1 bonus to all attacks
  • Defences: Scoundrels gain a +2 bonus to Alertness, Reflex, and Social defences
  • Proficiencies: Scoundrels gain the following Proficiencies at first level: Armour Proficiency (light), Skill Proficiency (any five), Weapon Proficiency (melee), Weapon Proficiency (missile)
  • Talents: TBC

Champion

The traits of Champions are:

  • Hit Points: Champions gain 5 + Con modifier hit points per level
  • Resilience: Champions gain 5 + Wis modifier resilience per level
  • Attacks: Champions gain a +2 bonus to all melee attacks, and a +1 bonus to spell attacks
  • Defences: Champions gain a +2 bonus to Fortitude and Will defences
  • Proficiencies: Champions gain the following Proficiencies at first level: Armour Proficiency (light), Armour Proficiency (medium), Shield Proficiency, Skill Proficiency (any three), Spell Proficiency (simple), Weapon Proficiency (melee)
  • Talents: TBC

Mystic

The traits of Mystics are:

  • Hit Points: Mystics gain 5 + Con modifier hit points per level
  • Resilience: Mystics gain 5 + Wis modifier resilience per level
  • Attacks: Mystics gain a +1 bonus to all ranged attacks, and a +1 bonus to all spell attacks
  • Defences: Mystics gain a +2 bonus to Alertness, Reflex, and Will defences
  • Proficiencies: Mystics gain the following Proficiencies at first level: Armour Proficiency (light), Skill Proficiency (any three), Spell Proficiency (simple), Spell Proficiency (complex), Weapon Proficiency (missile)
  • Talents: TBC

Wizard

The traits of Wizards are:

  • Hit Points: Wizards gain 3 + Con modifier hit points per level
  • Resilience: Wizards gain 7 + Wis modifier resilience per level
  • Attacks: Wizards gain a +2 bonus to all spell attacks
  • Defences: Wizards gain a +1 bonus to their Alertness and Social defences, and a +2 bonus to Will
  • Proficiencies: Wizards gain the following Proficiencies at first level: Skill Proficiency (any three, plus any three of: Academics, Arcana, Craft, Engineering, Linguistics, Nature, or Religion), Spell Proficiency (simple), Spell Proficiency (complex)
  • Talents: TBC

Multiclass Characters

Once a character reaches 3rd level, he has completed his basic training in his class. Thereafter, when gaining a level he may choose to adopt a second (or subsequent) class, thus becoming a multiclass character.

Each character has a favoured class. For most characters, this is the class in which they have the most levels, while a character with an equal number of levels in two classes may choose either as his favoured class. Characters gain the Attack and Defense bonuses from their favoured class only; these do not stack.

(Once made, the choice of favoured class can only be changed when the character gains a level, and only if he increases his level in one of the relevant classes. That is, if a Fighter 5/Scoundrel 5/Mystic 2 gains a level in Fighter, his favoured class will become Fighter, if it was not already. However, if he instead chooses to increase his level in Mystic, his favoured class remains unchanged.)

Each time you add a level, you add the hit points and resilience of the class you have chosen to advance.

A multiclass character may select talents from any of the trees granted by any of his classes. There are no restrictions on how many talents you may select from each tree, nor any requirement to have any talents from any particular tree at all.

You do not gain any additional Proficiencies when you adopt a new class. However, a multiclass character may choose to retrain some of his proficiencies, swapping a proficiency granted by one of his classes for any other proficiency granted by any of his classes.

Retraining Classes

Multiclass characters (only) are permitted to retrain their classes, adjusting the emphasis that they place on their differing roles. When retraining, you simply remove one level from an existing class and add that level to another of your classes.

There are four restrictions:

  • A character cannot reduce his level in any of his classes to 0. Once he has adopted a class, he will always thereafter have some training in the class.
  • A character cannot reduce his highest class level below 3.
  • A character cannot add a completely new class by retraining. He can only add a new class when gaining a new level.
  • A character cannot change his favoured class by retraining. Thus, if the character has two classes at the same level, he cannot retrain to decrease his level in his favoured class, nor to increase his level in a non-favoured class.

When retraining a class level, simply recalculate the appropriate hit point and resilience point totals for the new class levels. Everything else remains unchanged.

Retraining Proficiencies

A multiclass character may choose to retrain his proficiencies. Simply remove one of your character's existing proficiencies, and replace it with any other proficiency granted by one of your classes.

You cannot remove a proficiency that is a prerequisite for another feat that you possess.

2 comments:

  1. Are there restrictions on when you can retrain either classes or proficiencies?

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  2. I should probably have posted the character creation, advancement, and retraining rules before now, but I wanted to cover some of the "good stuff" before doing any more of the tedious detail-work.

    Anyway, you get to retrain between adventures (whether you level up or not). Each time you retrain, you can do one or more of the following:

    - Swap one level in a class you have for a level in another class you have (as above)

    - Swap out one proficiency for another proficiency (as above)

    - Swap out one non-proficiency feat for another feat. (As with proficiencies, you can't remove a feat if you need it as a prereq for another feat you have. Oh, and you must be able to qualify for the new feat, of course.)

    - Swap out one talent for another talent. (And, likewise...)

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