Saturday, 11 August 2018

Dealing With Shopping

The work game is run on a tight timescale - we play almost once a week, but for only 90 minutes at a time. Allowing 5 minutes for set-up and 5 for tidy-up, that's not a lot of time!

As a consequence of this, it is of course beneficial to do anything that can be done outside of the session off-line. Levelling up is an obvious choice - if the players can make the choices, the rest can be done easily enough.

Slightly more complex is the issue of upgrading equipment, selling loot, and so on; in essence: shopping. At the same time, I don't really want to reduce all treasures down to a pure numeric value. So...
  1. Items will still be issued by description. In addition, gold-piece values will be supplied.
  2. When the PCs end any session in a settlement, the accumulated loot will be converted into gold and divided equally amongst the PCs.
  3. Each player will also be issued with the shopping list of items (ideally, I'd like to supply a better list than that in the PHB - I find the listings of armour and weapons in particular to be quite weak. However, that may not be practical...). At any time, they can select items they want to buy for their PCs. And, the next time they end a session in a settlement, the deal will be done.
  4. There won't be any special restrictions on which items can be bought where. Basically, there will indeed be a big warehouse of gear in every settlement. That's all a bit silly, of course, but it's a necessary evil - I want to spend the time playing, not shopping!
  5. As discussed previously, each PC will be able to carry ten named items, plus their "trinket". That's not all the character will be carrying, but those are the items they consider important enough to declare. Ammo will be handled by writing "a quiver of arrows", or similar, and multiple identical items will count as one (within reason).

And that's basically that. Truth be told, that's probably pretty much the conventions I'll adopt in all campaigns going forward, even without the extremely tight session timings.

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