For the next work game, I'm hoping to delve a little bit more into role-playing aspects of the game, and especially group dynamics. As such, I have four tasks for the players. Each is worth 75 XP, but only when completed in order - if a player completes task #4 first they don't get the XP until they're all done!
- Provide a picture for your PC.
- Provide a little information about your PC. Specifically, one fact about his past, present, and future. (For instance, "I fell out with my brother ten years ago and we haven't spoken since. I always wear at least one blue item of clothing. I hope one day to return home with pockets full of gold.")
- Your character is not a native to Icewind Dale, and the Dale is a fairly harsh and unforgiving realm. While it's obvious why your character has come to Icewind Dale, what is it that makes him stay?
- Why do you adventure with this group of adventurers? What is it about them that you would trust them with your life?
(Of course, the other thing that the group should work on, although not necessarily right away, is the origin story - how did this group get together. As seen in "Firefly", though, that doesn't necessarily need answered right away. Indeed, as seen in the original "Star Trek" series, it's even something that doesn't ever need to be fully answered.)
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