I suddenly find myself in a position where I'm looking to finish up "Storm King's Thunder" as quickly as reasonably possible and much less sure that my decision to go with "Legacy of Fire" as the next campaign.
My feeling is that D&D 5e doesn't actually handle high-level play much better than any other version of the game, which means that the current campaign has started to drag. And given our current session times (1.5 hours, weekly), that drag is only exacerbated.
The other issue that I've found, actually with just about every edition and every game, is that a campaign simply has a "shelf-life" - except in very rare cases, once you get towards or over a year of continuous play, people just want to move on to something else.
All of which is probably a reason why so much campaign play, across the board, is in the low-mid levels.
Given that, and given that "Legacy of Fire" is intended as a campaign to run from level 1 to approximately level 20, which probably means 2-3 years of game play, it would seem a poor choice for the next campaign. Indeed, pretty much any of the published campaigns would make for a pretty poor choice.
Actually, the ideal adventure for the current group is "Lost Mine of Phandelver". It's just a shame that we've already used it!
What I'm now thinking we'll probably end up doing is a homebrew campaign, probably set in the Forgotten Realms, sticking to some fairly simple themes of exploration, finding treasure, and defeating evil.
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