Monday, 19 August 2019

The Emerald Spire Superdungeon

As mentioned in my previous post, I had one last Pathfinder PDF to read through. "The Emerald Spire Superdungeon" was something I had had my eye on for a long time, and when Paizo issued me with some store credit (for a delay I hadn't even noticed), and with my subscription benefits coming to an end, it was an ideal time to pick it up.

As the name implies, the adventure details a 16-level superdungeon. This was a product put together for one of their Kickstarters, and Paizo therefore used their contacts to arrange to have each level written by a different author, being a whos-who of some of the big names in the industry (excluding people working for WotC... can't think why...) The upshot is that each layer has a distinct feel, which may or may not be a good thing.

All in all... it's fine. It's one of those products that I suspect is of more interest as an artifact rather than as a gaming product - perhaps as a guide to how those big names would go about putting together something like this. From a quick glance, it really looked like many of the challenges, especially in the first half-dozen levels, seemed rather weak.

I did feel that there were some levels, notably in the middle of the pack, that were really great - lots of clever ideas, and it just generally seemed like fun. Given that this also matches up rather neatly to the 'sweet spot' that just about every version of D&D (and Pathfinder) has, that's not really a surprise.

I don't think I would recommend this product, those I certainly don't regret the purchase. It's just that there are better adventures out there. It's interesting, but something else would probably serve your needs better.

(And with that, the era really is ended. No more Pathfinder for me.)

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