I'm not a particular fan of the way published adventures are structured. That is also true, though to a much lesser extent, of published settings. I've written about my frustration with them before - basically, my feeling is that there must be a better way.
And yet when I recently sat down to start structuring my notes for "The Quest for Memory" campaign, and again for when I finally start the actual writing for that "Terafa Ultimates Version" I've been noodling about for ages, my first step was to immediately go back to those same sources and copy liberally.
Basically, it's a matter of a mental block: that's the way that these things are done by the professionals, they're basically the way they're always done, and so they're the way they should be done. And I say that while also knowing full well that I never intend to publish any of this stuff, so it's entirely for my own use (well, and that of my playing group(s)), and so the needs are certainly rather different from those in published products.
Huh.
I don't really have some great point or conclusion that I'm working up to here. I just thought it was an interesting observation, given where I've come from and where I'm trying to get to.
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