Two years ago I received a belated birthday present of a cardboard 'puzzle' (model) of King's Landing. Over the past few months I have been constructing it, on and off, and finally completed it this morning. It has now taken pride of place in our loft, in lieu of a better place to put it.
But the exercise did give rise to an interesting lesson. The city itself was rather straightforward to construct, involving the assembly of two key buildings and then the addition of several houses. Those houses were of three fixed constructions, but by mixing and matching the details and then scattering the three types you got a more potent effect than they really deserved.
Which, of course, has all sorts of applications to D&D, and especially to map building: pick some key items to really stand out and apply the attention there, and then make up the rest with stock elements that you can mix and match, and adjust the details of, to suit.
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